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Zach Whalen : Curriculum Vitae

Book

Foss, C., et al., editors. Disability in Comic Books and Graphic Narratives. 1st ed. 2016 edition, Palgrave Macmillan, 2016.
“Notion – The All-in-One Workspace for Your Notes, Tasks, Wikis, and Databases.” Notion, https://www.notion.so. Accessed 26 Feb. 2023.
Whalen, Zach, and Laurie N. Taylor. Playing the Past: History and Nostalgia in Video Games. Vanderbilt University Press, 2008.

Articles and Chapters

Whalen, Zach. “Any Means Necessary to Refuse Erasure by Algorithm: Lillian-Yvonne Bertram’s Travesty Generator.” Digital Humanities Quarterly, vol. 017, no. 2, July 2023.
---. “Channel F for Forgotten: The Fairchild Video Entertainment System.” Before the Crash: An Anthology of Early Video Game History, edited by Mark J. P. Wolf, Wayne State University Press, 2012.
---. “Cruising in San Andreas: Ludic Space and Urban Aesthetics in Grand Theft Auto.” The Meaning and Culture of Grand Theft Auto, McFarland, 2006.
---. “Deviant Materialities: Reflecting Surfaces and Hollow Bodies in CSI.” Refractory: A Journal of Entertainment Media, no. 13, May 2008.
---. “Film Music vs. Video-Game Music: The Case of Silent Hill.” Music, Sound and Multimedia, Edinburgh University Press, 2007, pp. 68–84.
---. “Game/Genre: A Critique of Generic Formulas in the Video Games in the Context of ‘The Real.’” Works and Days, vol. 22, no. 43/44, 2004.
---. “Ludology: Who Gets to Play.” M/C: A Journal of Media and Culture, vol. 7, no. 2, Mar. 2004, http://journal.media-culture.org.au/0403/08-ludology.php.
---. “Play Along: An Approach to Video Game Music.” Game Studies: The International Journal of Computer Game Research, vol. 4, no. 1, 2004, http://www.gamestudies.org/0401/whalen/.
---. “The 2020 Presidential Debate But Only the Parts Where Someone Breathes Loudly or Sighs.” Hyperrhiz: New Media Cultures, no. 26, 2023, https://doi.org/10.20415/hyp/026.a02.
Whalen, Zach, and Laurie N. Taylor. “Introduction to Playing the Past.” Playing the Past: History and Nostalgia in Video Games, edited by Zach Whalen and Laurie N. Taylor, Vanderbilt University Press, 2008.

Conference Presentations

Whalen, Zach. Altering Reality: Teaching with and about ARGs. 2009.
---. “Alternate Reality Games and the Futures of Textuality.” Futures of Digital Studies, 2010.
---. An Archaeology of the Videogame Image. 2008.
---. Bodies and/as/of Evidence: CSI: Dark Motives and Uncanny Doubles. 2005.
---. Close Enough. 2012, http://zachwhalen.net/blog/12/jan/mla-2013-close-enough.
---. //Create Magnetic Children: Videogame Code as Critical Paratext. 2012.
---. Game(Text): Videogames and Textual Aesthetics. 2010.
---. Heads-Up Display: Text in the Videogame Interface. 2007.
---. “House of Leaves and Digital Ontology.” Visual Culture: Image, Icon, and Ideology, 2005.
---. How I Use Drupal to Roll My Own. 2009.
---. Ideology and Discourse in Videogame Co[Ntext]De. 2009.
---. Is Digital Scholarship Really Scholarship? 2010.
---. “Lost in Emulation: World of Difference in Videogame Typography.” World Building: Space and Community, 2007.
---. Play Me a Story; Music and Narrative in Video Games. 2003.
---. “Playing with the Past: Structural Pastiche and Visual Nostalgia XIII and Viewtiful Joe.” Comics & Animation: Simultaneity & Sequentiality, 2004.
---. Quest for Saddam / Quest for Bush: Fantastic Abstractions in Videogame Rhetoric. 2007.
---. “Reading as Cryptography: The Role of Encoding and Decoding in Digital Print Culture.” Elective Affinities, 2005.
---. Survival Horror Stories: Musical and Aural Landscapes. 2004.
---. “The Silence of the Hills: Video Game Music, Diegesis, and the Poetics of Empty Space.” Constellations of Youth: Intersecting Adults’ and Children’s Culture., 2004.
---. The Videogame Text. Maryland Institute for the Humanities, 2009.
---. Zork and the Problem of a Video Game Canon. 2010.

Software and Other Projects