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Laurie N. Taylor : Curriculum Vitae

Books, Edited 

  • Zach Whalen and Laurie N. Taylor. Playing the Past: Video Games, History, and Memory. Nashville, TN: Vanderbilt UP: 2008.

Books, Contributor of Chapter(s)

  • Laurie N. Taylor. "Gothic Bloodlines in Survival Horror Gaming," Horror Video Games: Essays on the Fusion of Fear and Play. Ed. Bernard Perron. Jefferson, NC: McFarland, 2009: 46-61.
  • Laurie N. Taylor. "Snow White in the City: Teaching Fables, Nursery Rhymes, and Revisions in Graphic Novels," Approaches to Teaching the Graphic Novel. Ed. Stephen E. Tabachnick. New York: Modern Language Association (MLA), 2009: 172-178.
  • Laurie N. Taylor. “Psychoanalysis." The Video Game Theory Reader 2. Ed. Bernard Perron and Mark J. P. Wolf. New York: Routledge, 2009: 376-378.
  • Sara Russell Gonzalez, Valrie Davis, Chelsea Dinsmore, Cynthia Frey, Carrie Newsom, and Laurie Taylor. "Bioterrorism at UF: Exploring and Developing a Library Instruction Game for New Students," Gaming in Academic Libraries: Collections, Marketing, and Information Literacy. Ed. Amy Harris and Scott E. Rice. Chicago: Association of College and Research Libraries, 2008: 164-174.
  • Laurie N. Taylor and Zach Whalen. "Introduction," Playing the Past: Video Games, History, and Memory. Eds. Zach Whalen and Laurie N. Taylor. Nashville, TN: Vanderbilt UP, 2008: 1-15.
  • Laurie N. Taylor. "Gaming Ethics, Rules, Etiquette and Learning." Handbook of Research on Effective Electronic Gaming in Education. Ed. Richard E. Ferdig. Hershey, PA: Information Science Reference, 2008: 1057-1067.
  • Laurie N. Taylor. "Comics and Children's Literature: Justice, Superheroes, and Suffering," To See the Wizard: Politics and the Literature of Children. Ed. Laurie Ousley. Newcastle, UK: Cambridge Scholars Publishing, 2008: 256-273.
  • Laurie N. Taylor. "Making Nightmares into New Fairytales: Goth Comics as Children's Literature." The Gothic in Children's Literature: Haunting the Borders. Eds. Anna Jackson, Karen Coats, and Roderick McGillis. New York: Routledge, 2008: 195-208.
  • Laurie Taylor. “Platform Dependent: Console and Computer Cultures.” The Player's Realm: Studies on the Culture of Video Games and Gaming. Eds. J. Patrick Williams and Jonas Heide Smith. Jefferson, NC: McFarland Press, 2007: 223-237.
  • Laurie Taylor. “Networking Power: Video Game Structure from Concept Art.” Videogames and Art. Eds. Andy Clarke and Grethe Mitchell. Chicago, IL: U of Chicago P, 2007: 226-237.
  • Laurie N. Taylor. “From Stompin’ Mushrooms to Bustin’ Heads: Grand Theft Auto III as Paradigm Shift.” The Meaning and Culture of Grand Theft Auto. Ed. Nathan Garrelts. Jefferson, NC: McFarland Press, 2006: 115-127.
  • Cathlena Martin and Laurie Taylor. “Playing in Neverland: Peter Pan Video Game Revisions.” J. M. Barrie's Peter Pan In and Out of Time: A Children's Classic at 100. Eds. Donna R. White and C. Anita Tarr. Lanham, MD: Scarecrow Press, 2006: 173-193.
  • Laurie Taylor. “Positive Features of Video Games.” Handbook of Children, Culture, and Violence. Eds. Nancy Dowd, Dorothy G. Singer, and Robin Fretwell Wilson. Thousand Oaks, CA: Sage, 2005: 247-266.

Refereed Journal Articles

Refereed Articles in Conference Proceedings

  • Val Davis, Laurie Taylor, Stephen Williams, Dina Benson, Sara Russell Gonzalez, and Mark Sullivan. “Increasing access to agricultural publications using digital repositories and the semantic web.” Proceedings of the 2nd International Conference on Digital Libraries, 2010: <>.