
Zach Whalen : Curriculum Vitae
Book
Whalen, Zach, and Laurie N. Taylor. Playing the Past: History and Nostalgia in Video Games. Vanderbilt University Press, 2008.
Articles and Chapters
Whalen, Zach. “Channel F for Forgotten: The Fairchild Video Entertainment System.” In Before the Crash: An Anthology of Early Video Game History, edited by Mark J. P. Wolf. Detroit, MI: Wayne State University Press.
———. “Cruising in San Andreas: Ludic Space and Urban Aesthetics in Grand Theft Auto.” In The Meaning and Culture of Grand Theft Auto. Jefferson, N.C: McFarland, 2006.
———. “Deviant Materialities: Reflecting Surfaces and Hollow Bodies in CSI.” Refractory: A Journal of Entertainment Media, no. 13 (May 24, 2008).
———. “Film Music Vs. Video-Game Music: The Case of Silent Hill.” In Music, Sound and Multimedia, 68–84. Edinburgh: Edinburgh University Press, 2007.
———. “Game/Genre: A Critique of Generic Formulas in the Video Games in the Context of ‘The Real’.” Works and Days 22, no. 43/44 (2004).
———. “Ludology: Who Gets to Play.” M/C: A Journal of Media and Culture 7, no. 2 (March 2004). http://journal.media-culture.org.au/0403/08-ludology.php.
———. “Play Along: An Approach to Video Game Music.” Game Studies: The International Journal of Computer Game Research 4, no. 1 (2004). http://www.gamestudies.org/0401/whalen/.
Whalen, Zach, and Laurie N. Taylor. “Introduction to Playing the Past.” In Playing the Past: History and Nostalgia in Video Games, edited by Zach Whalen and Laurie N. Taylor. Nashville, TN: Vanderbilt University Press, 2008.
Conference Presentations
Whalen, Zach. “//Create Magnetic Children: Videogame Code as Critical Paratext”. Boston, MA, 2012.
———. “Alternate Reality Games and the Futures of Textuality.” In Futures of Digital Studies. Gainesville, FL, 2010.
———. “An Archaeology of the Videogame Image”. Philadelphia, PA, 2008.
———. “Bodies And/as/of Evidence: CSI: Dark Motives and Uncanny Doubles”. Jacksonville, FL, 2005.
———. “Close Enough”. Seattle, WA, 2012. http://zachwhalen.net/blog/12/jan/mla-2013-close-enough.
———. “Heads-Up Display: Text in the Videogame Interface”. Chicago, IL, 2007.
———. “House of Leaves and Digital Ontology.” In Visual Culture: Image, Icon, and Ideology. Manhattan, KS, 2005.
———. “Ideology and Discourse in Videogame Co[ntext]de”. Fairfax, VA, 2009.
———. “Lost in Emulation: World of Difference in Videogame Typography.” In World Building: Space and Community. Gainesville, FL, 2007.
———. “Play Me a Story; Music and Narrative in Video Games”, 2003.
———. “Playing with the Past: Structural Pastiche and Visual Nostalgia XIII and Viewtiful Joe.” In Comics & Animation: Simultaneity & Sequentiality, 2004.
———. “Quest for Saddam / Quest for Bush: Fantastic Abstractions in Videogame Rhetoric”. Gainesville, FL, 2007.
———. “Reading as Cryptography: The Role of Encoding and Decoding in Digital Print Culture.” In Elective Affinities. Philadelphia, PA, 2005.
———. “Survival Horror Stories: Musical and Aural Landscapes”. Los Angeles, CA, 2004.
———. “The Silence of the Hills: Video Game Music, Diegesis, and the Poetics of Empty Space.” In Constellations of Youth: Intersecting Adults’ and Children's Culture. Gainesville, FL, 2004.
———. “The Videogame Text”. University of Maryland: Maryland Institute for the Humanities, 2009.
———. “Zork and the Problem of a Video Game Canon”. Los Angeles, CA, 2010.
Software and Other Projects
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