
Zach Whalen : Curriculum Vitae
Book
Whalen, Zach, and Laurie N. Taylor. Playing the Past: History and Nostalgia in Video Games. Vanderbilt University Press, 2008. Print.
Articles and Chapters
Whalen, Zach. “Channel F for Forgotten: The Fairchild Video Entertainment System.” Before the Crash: An Anthology of Early Video Game History. Ed. Mark J. P. Wolf. Detroit, MI: Wayne State University Press, 2012. Print.
---. “Cruising in San Andreas: Ludic Space and Urban Aesthetics in Grand Theft Auto.” The Meaning and Culture of Grand Theft Auto. Jefferson, N.C: McFarland, 2006. Print.
---. “Deviant Materialities: Reflecting Surfaces and Hollow Bodies in CSI.” Refractory: A Journal of Entertainment Media 13 (2008): n. pag. Print.
---. “Film Music vs. Video-Game Music: The Case of Silent Hill.” Music, Sound and Multimedia. Edinburgh: Edinburgh University Press, 2007. 68–84. Print.
---. “Game/Genre: A Critique of Generic Formulas in the Video Games in the Context of ‘The Real.’” Works and Days 22.43/44 (2004): n. pag. Print.
---. “Ludology: Who Gets to Play.” M/C: A Journal of Media and Culture 7.2 (2004): n. pag. Web. 24 Dec. 2010.
---. “Play Along: An Approach to Video Game Music.” Game Studies: The International Journal of Computer Game Research 4.1 (2004): n. pag. Web.
Whalen, Zach, and Laurie N. Taylor. “Introduction to Playing the Past.” Playing the Past: History and Nostalgia in Video Games. Ed. Zach Whalen and Laurie N. Taylor. Nashville, TN: Vanderbilt University Press, 2008. Print.
Conference Presentations
Whalen, Zach. “//Create Magnetic Children: Videogame Code as Critical Paratext.” Boston, MA: N.p., 2012. Print.
---. “Alternate Reality Games and the Futures of Textuality.” Futures of Digital Studies. Gainesville, FL: N.p., 2010. Print.
---. “An Archaeology of the Videogame Image.” Philadelphia, PA: N.p., 2008. Print.
---. “Bodies And/as/of Evidence: CSI: Dark Motives and Uncanny Doubles.” Jacksonville, FL: N.p., 2005. Print.
---. “Close Enough.” Seattle, WA: N.p., 2012. Web.
---. “Heads-Up Display: Text in the Videogame Interface.” Chicago, IL: N.p., 2007. Print.
---. “House of Leaves and Digital Ontology.” Visual Culture: Image, Icon, and Ideology. Manhattan, KS: N.p., 2005. Print.
---. “Ideology and Discourse in Videogame Co[ntext]de.” Fairfax, VA: N.p., 2009. Print.
---. “Lost in Emulation: World of Difference in Videogame Typography.” World Building: Space and Community. Gainesville, FL: N.p., 2007. Print.
---. “Play Me a Story; Music and Narrative in Video Games.” N.p., 2003. Print.
---. “Playing with the Past: Structural Pastiche and Visual Nostalgia XIII and Viewtiful Joe.” Comics & Animation: Simultaneity & Sequentiality. N.p., 2004. Print.
---. “Quest for Saddam / Quest for Bush: Fantastic Abstractions in Videogame Rhetoric.” Gainesville, FL: N.p., 2007. Print.
---. “Reading as Cryptography: The Role of Encoding and Decoding in Digital Print Culture.” Elective Affinities. Philadelphia, PA: N.p., 2005. Print.
---. “Survival Horror Stories: Musical and Aural Landscapes.” Los Angeles, CA: N.p., 2004. Print.
---. “The Silence of the Hills: Video Game Music, Diegesis, and the Poetics of Empty Space.” Constellations of Youth: Intersecting Adults’ and Children's Culture. Gainesville, FL: N.p., 2004. Print.
---. “The Videogame Text.” University of Maryland: Maryland Institute for the Humanities, 2009. Print.
---. “Zork and the Problem of a Video Game Canon.” Los Angeles, CA: N.p., 2010. Print.