| The Top 10 Game Mods Of All Time | The Creators Project |
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| Harnessing the Hive: How online games drive networked innovation |
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| Head Up Games: combining the best of both worlds by merging traditional and digital play |
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| friedman03humanvalues.pdf |
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| Sensitivity to parental play beliefs and mediation in young children's hybrid play activities |
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| The effectiveness of digital storytelling in the classrooms: a comprehensive study |
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| Can middle-schoolers use Storytelling Alice to make games?: results of a pilot study |
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| Validating the Fun Toolkit: an instrument for measuring children’s opinions of technology |
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| Interviews: Learning the craft of qualitative research interviewing |
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| All work and no play: Measuring fun, usability, and learning in software for children |
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