LTEC 602
Recently Added Items
| Title | Added By | Updated On |
|---|---|---|
| Digital game–based learning (DGBL) in the L2 classroom: The impact of the UN’s off-the-shelf videogame, Food Force, on learner affect and vocabulary retention | hinok | Sep 30, 2015 3:30:48 AM |
| DIGITAL GAME AND PLAY ACTIVITY IN L2 TEACHING AND LEARNING | hinok | Sep 30, 2015 3:31:12 AM |
| Videogames and Learning | jtomei | Sep 26, 2015 9:33:57 AM |
| Toward Understanding the Potential of Games for Learning: Learning Theory, Game Design Characteristics, and Situating Video Games in Classrooms | mbaylor | Sep 25, 2015 2:29:04 AM |
| Implementing a game design course as a multiplayer game | mbaylor | Sep 16, 2015 4:05:28 AM |
| Massively multiplayer online games (MMOs) in the new media classroom | mbaylor | Sep 30, 2015 3:30:16 AM |
| Gamifying learning experiences: Practical implications and outcomes | ashleya6 | Sep 16, 2015 3:18:21 AM |
| Vocabulary Learning in Massively Multiplayer Online Games: Context and Action Before Words | jtomei | Sep 26, 2015 9:27:29 AM |
See all 8 items for this group in the Group Library.

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