| Enabling Rapid and Cost-Effective Creation of Massive Pervasive Games in Very Unstable Environments |
dirina |
Sep 21, 2011 1:12:08 PM |
| Exploring the Edge of the Magic Circle:
Defining Pervasive Games |
dirina |
Sep 21, 2011 12:59:44 PM |
| L'évolution des cultures numériques: De la mutation du lien social à l'organisation du travail |
dirina |
Sep 21, 2011 12:22:16 PM |
| Digital material: tracing new media in everyday life and technology |
dirina |
Sep 21, 2011 12:11:16 PM |
| Artists-In-Labs: Networking in the Margins |
dirina |
Sep 21, 2011 12:07:01 PM |
| A casual revolution: reinventing video games and their players |
dirina |
Sep 21, 2011 12:04:27 PM |
| Extending Experiences: Structure, Analysis and Design of Computer Game Player Experience |
dirina |
Sep 21, 2011 12:01:25 PM |
| Design and Use of Serious Games |
dirina |
Sep 21, 2011 12:00:12 PM |
| The Art and Science of Interface and Interaction Design |
dirina |
Sep 21, 2011 11:57:06 AM |
| Playing video games: motives, responses, and consequences |
dirina |
Sep 21, 2011 11:51:58 AM |