Blake and Gaming
Recently Added Items
| Title | Added By | Updated On |
|---|---|---|
| "Self-Annihilation" and Dialogue in Blake's Creative Process: "Urizen, Milton, Jerusalem" | elizabeths 3 | Feb 18, 2011 12:20:30 AM |
| Game Studies 0102: Cultural framing of computer/video games. By Kurt Squire | Disench4nted | Feb 12, 2011 4:34:05 AM |
| Effect of video game practice on spatial skills in girls and boys | Disench4nted | Feb 12, 2011 3:56:37 AM |
| Interacting with video | Disench4nted | Feb 12, 2011 1:58:26 AM |
| Persuasive Games: The Expressive Power of Videogames | Disench4nted | Feb 12, 2011 1:49:21 AM |
| Half-Real: Video Games between Real Rules and Fictional Worlds | Disench4nted | Feb 12, 2011 1:46:42 AM |
| Byrne - "Blake's Contraries Game" - Digital Designs on Blake - Praxis Series - Romantic Circles | Disench4nted | Feb 12, 2011 1:13:50 AM |
| World Building as Design: Explatory Video Games | elizabeths 3 | Feb 11, 2011 5:23:41 AM |
| Worldbuilding: Constructing a SF Universe | elizabeths 3 | Feb 11, 2011 4:41:35 AM |
| The History of Computer and Video Games | mgrimes6 | Feb 11, 2011 4:49:30 AM |
See all 28 items for this group in the Group Library.