ASIF
Recently Added Items
| Title | Added By | Updated On |
|---|---|---|
| Designing and Utilizing Biofeedback Games for Emotion Regulation: The Case of Nevermind | Tong Xin | Sep 21, 2016 8:12:09 PM |
| Playing prosocial video games increases empathy and decreases schadenfreude | Tong Xin | Sep 21, 2016 8:11:06 PM |
| "Elude": Designing Depression | Tong Xin | Sep 21, 2016 8:09:04 PM |
| Designing and Utilizing Biofeedback Games for Emotion Regulation: The Case of Nevermind | weina | Sep 20, 2016 2:37:37 AM |
| Depression Quest: An Interactive (non)Fiction About Living with Depression | weina | Sep 20, 2016 2:36:36 AM |
| "Elude": Designing Depression | weina | Sep 20, 2016 2:34:20 AM |
| "Elude": Designing Depression | weina | Sep 20, 2016 2:34:18 AM |
| Labyrinth Psychotica | weina | Sep 20, 2016 2:32:21 AM |
| Playing prosocial video games increases empathy and decreases schadenfreude | weina | Sep 20, 2016 2:24:53 AM |
| Affective Interactions Using Virtual Reality: The Link between Presence and Emotions | weina | Sep 3, 2016 5:24:21 PM |
See all 75 items for this group in the Group Library.