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Erik Champion : Curriculum Vitae

Champion, E., 24 Games and Geography.
Champion, E. et al., 2009. A Surround Display Warp-Mesh Utility to Enhance Player Engagement. IFIP Lecture Notes in Computer Science (LNCS), (5309), pp.46–56.
Champion, E., 2003. Applying game design theory to virtual heritage environments. In Proceedings of the 1st international conference on Computer graphics and interactive techniques in Australasia and South East Asia. pp. 273–274.
Champion, E., 2005a. Astral Travel in Virtual Realms: Evaluating Conceptual Understanding in Digital Reconstructions of Past Cultures. Leonardo Electronic Almanac, 13(6-7), pp.1–7.
Champion, E., 2011a. Augmenting the Present With the Past. Playing with the Past, pp.157–176.
Champion, E., 2006a. Chapter V-Enhancing Learning Through 3D Virtual Environments, Ideas Group Publishing, Information Science.
Champion, E., 2011b. Cultural and Social Presence. Playing with the Past, pp.63–82.
Champion, E., 2002a. Cultural Interaction and A Sense of Place in A Digital Environment.
Champion, E., 2005a. Cultural presence. Encyclopedia of virtual communities and technologies.
Champion, E., 2002b. Enhancing Engagement and Cultural Immersion in Virtual Travel Environments with Inbuilt Interactive Evaluation Mechanisms Erik Champion.
Champion, E., 2006a. Enhancing Learning Through 3-D Virtual Environments. Enhancing learning through technology, p.103.
Champion, E., 2006b. Essentialist Polemics in Architectual History. In SAHANZ 2006. pp. 61–66.
Champion, E., 2006b. Evaluating cultural learning in an online virtual environment. International Journal of Continuing Engineering Education and Life Long Learning, 16(3), pp.173–182.
Champion, E., 2011c. Evaluating Virtual Heritage. Playing with the Past, pp.177–199.
Champion, E., 2009a. Experientially Pollinating Virtuality and the Living Transcripts of Escape Space. In Conference Media in transition 6: stone and papyrus, storage and papyrus. p. http–web.
Champion, E., 2008a. Explorative shadow realms of uncertain histories. New Heritage. New media and Cultural Heritage. London, pp.185–206.
Champion, E., 2006c. Explorative shadow realms of uncertain histories: intangible content and translucent interaction in new heritage projects. In New Heritage Conference 2006. pp. 242–264.
Champion, E., 2008b. Game-based historical learning. Handbook of Research on Effective Electronic Gaming in Education, Information Science Reference, Florida USA, pp.219–234.
Champion, E., 2007. Games and geography, Springer-Verlag.
Champion, E., 2011d. Game–Style Interaction. Playing with the Past, pp.83–128.
Champion, E., 2004a. Heritage role playing-history as an interactive digital game.
Champion, E., 2004b. Hermeneutic Richness from the Inside Out: Evaluation and Virtual Heritage Environments, VSMM.
Champion, E., 2002c. Inbuilt Evaluation Mechanisms To Gauge Engagement in a Virtual Travel Environment.
Champion, E., 2005b. Interactive Emergent History as a Cultural Turing Test. In VAST 2005. pp. 120–125.
Champion, E., 2011e. Introducing Virtual Travel. Playing with the Past, pp.1–16.
Champion, E., Keeping It Reel: Is Machinima A Form Of Art?
Champion, E., 2005b. Meaningful interaction in virtual learning environments. In Proceedings of the second Australasian conference on Interactive entertainment. pp. 41–44.
Champion, E., 2005c. Place Space and Monkey Brains: Cognitive Mapping in Games and Other Media. Proceedings of DiGRA 2005 Conference: Changing Views–Worlds in Play.
Champion, E., 2006c. Playing with a Career in Ruins: game design and virtual heritage. Treballs d’Arqueologia, (12), pp.45–61.
Champion, E., 2006d. Playing With A Career in Ruins: Game Design and Virtual Heritage. Learning in Cyberspace: new media for Heritage didactics and interpretation. In Vie Seminari Arqueoogia i Ensenyament.
Champion, E., 2005c. Real Time Rendering Engines for Interactive Learning. In Apple University Consortium Academic & Developers Conference-Evolution: Universities, students and technology. pp. 46–58.
Champion, E., 2007a. Social Presence and Cultural Presence in Oblivion, PerthDAC.
CHAMPION, E., 2007. SPACE FEELING AND ALTERITY.
Champion, E., Techné.
Champion, E., 2004c. The Limits of Realism in Architectural Visualisation. In 21st annual conference of the Society of Architectural Historians Australia and New Zealand,(SAHANZ). pp. 88–98.
Champion, E., 2005d. Twilight of the Zombies: The Rise Fall and Fragging of Virtual Worlds. Vital Signs: Creative Practice & New Media Now, p.16.
Champion, E., 2005d. Twilight of the Zombies: The Rise Fall and Fragging of Virtual Worlds. Vital Signs New Media Conference. In Vital Signs.
Champion, E., 2011f. Undefining Machinima, MIT Press.
Champion, E., 2011g. Virtual Environments. Playing with the Past, pp.17–26.
Champion, E., 2011h. Virtual Places. Playing with the Past, pp.27–62.
Champion, E. et al., VSMM2010 International Program Committee.
Champion, E., 2005e. What is Culture in A Virtual Heritage Environment? Proceedings Cultural Heritage and New Technologies-Workshop 10 Archaeology and Computer. In Archaologie und Computer Workshop 10.
Champion, E., 2009b. When Windmills Turn Into Giants. Techné: Research in Philosophy and Technology, 10(3), pp.1–16.
Champion, E., 2007b. When windmills turn into giants: the conundrum of virtual places.
Champion, E. & Arch, M., 2001. Travels through the imagination: Future visions of VR and related technologies. YVR2001, December.
Champion, E., Bishop, I. & Dave, B., 2012. The Palenque project: evaluating interaction in an online virtual archaeology site. Virtual reality, 16(2), pp.121–139.
Champion, E. & Chien, S.F., 2010. IJAC Editorial. International Journal of Architectural Computing, 8(1).
Champion, E. & Dave, B., 2007. Dialing up the past. Theorizing digital cultural heritage: A critical discourse, pp.333–348.
Champion, E. & Dave, B., 2002. Where is this place. Proceedings of ACADIA 2002: Thresholds Between Physical and Virtual, pp.87–97.
Champion, E., Dave, B. & Bishop, I., 2003. Interaction, Agency and Artefacts. Digital Design: Research and Practice, Proceedings of the 10th International Conference on CAAD Futures’ 2003, pp.249–258.
Champion, E. & Dekker, A., 2011. Biofeedback And Virtual Environments. International Journal of Architectural Computing, 9(4), pp.377–396.
Champion, E., Dekker, A. & Thomas, P., 2008. LAZY PANORAMA MONOPOLY TABLE. Take Your City for a Spin. In CAADRIA 2008> Beyond Computer-Aided Design. pp. 662–669.
Champion, E. & Jacobson, J., 2008. Sharing the magic circle with spatially inclusive games. In ACM SIGGRAPH ASIA 2008 educators programme. p. 9.
Champion, E. & Sekiguchi, S., 2005. Suggestions for new features to support collaborative learning in virtual worlds. In Creating, Connecting and Collaborating through Computing, 2005. C5 2005. Third International Conference on. pp. 127–134.
Champion, E.M., 2002. Cultural engagement in virtual heritage environments with inbuilt interactive evaluation mechanisms. In Proceedings of the Fifth Annual International Workshop PRESENCE 2002. pp. 117–128.
Champion, E.M., 2004. Cultural learning in virtual environments. In VSMM2004 Hybrid Realities: Digital Partners.
Champion, E.M., 2006. Evaluating cultural learning in virtual environments. The University of Melbourne.
Champion, E.M. et al., 2008. First page preview. International Journal of Heritage Studies, 14(3).
Champion, E.M., 2007. Fragging History: Why Gamers Don’t Learn It the Old Fashioned Way. Table of Conte.
Champion, E.M., 1993. Influence, Idea and Ideology: A Philosophy of Organic Architecture in 20th Century Nordic Design. University of Auckland.
Champion, E.M., 2003. Online exploration of Mayan culture. In VSMM2003-Ninth International Conference on Virtual Systems and Multimedia, Hybrid Reality: Art, Technology and the Human Factor. pp. 364–373.
Champion, E.M., 2008. Otherness of Place: Game-based Interaction and Learning in Virtual Heritage Projects. International Journal of Heritage Studies, 14(3), pp.210–228.
Champion, Erik, Applying game design theory to virtual heritage environments. ACM portal. Available at: http://portal.acm.org/citation.cfm?id=604471.604532 [Accessed March 12, 2011].
Dekker, A. & Champion, E., 2007. Please biofeed the zombies: enhancing the gameplay and display of a horror game using biofeedback. Proc. of DiGRA.
Erik Malcolm Champion, 2011. Playing with the Past. Springer. Available at: http://www.springer.com/computer/information+systems+and+applications/book/978-1-84996-500-2 [Accessed February 18, 2011].
Hearns, M. et al., He ara hou ka tū mai: NZ institutions of higher learning unpacking demands and facilitating change.
Kalay, Y., Kvan, T. & Affleck, J. eds., 2007. New Heritage: New Media and Cultural Heritage 1st ed., Routledge.
Pujol, L. & Champion, E., 2012. Evaluating presence in cultural heritage projects. International Journal of Heritage Studies, 18(1), pp.83–102.
Tost, L.P. & Champion, E.M., 2007. A critical examination of presence applied to cultural heritage. 10th Annual International Workshop on Presence, PRESENCE.
Wang, L. & Champion, E., 2011. A pilot study of four cultural touch-screen games. In Proceedings of the 12th Annual Conference of the New Zealand Chapter of the ACM Special Interest Group on Computer-Human Interaction. pp. 57–64.
Wang, L. & Champion, E., 2012. Chinese culture approached through touch: Chinese cultural heritage learnt via touch-based games. In Virtual Systems and Multimedia (VSMM), 2012 18th International Conference on. pp. 87–94.

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