Denise Quesnel

Denise has experimented with Stereoscopic 3D still photography for many years, and in 2010 was involved with Canadian Tourism Commission’s innovative stereo 3D productions which became the world’s first tourism content in 3D. She has worked with some of North America’s Stereoscopic 3D leaders in beta testing and developing post-production tools for S3D and 360 degree video. She has pioneered post-production pipelines for complex projects in the S3D, VR, 360 degree immersive space and employs a variety of creative and technical methodology within HFR (high frame rate), UltraHD, and 2D-3D conversion. Through the S3D Centre she continues to create and research new pipelines for industry and creatives, in addition to designing research experiments specific to S3D, HFR, and immersive capture & display. Highlights include development into narrative productions utilizing Variable HFR S3D, underwater S3D capture, and R&D for short films in S3D large formats.

Denise holds the Immersive Imaging Liaison Chair position on the Organizational Board for SIGGRAPH 2016 Conference, is curating VR Village as the VR Village co-chair for SIGGRAPH 2015 and is the co-creator of the Canada Chapter of the International 3D & Advanced Imaging Society, and is on the Board of Directors at several VFX, VR and S3D organizations around the world.

Location

Vancouver, BC

Disciplines

Affiliation

Emily Carr University of Art + Design

Website

http://www.denisequesnel.ca/

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