Online Game Interactivity Theory
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|Title||Added By||Updated On|
|Affective Computing||nevdull||Jun 23, 2012 10:15:37 PM|
|Online Game Interactivity Theory||nevdull||Jun 23, 2012 10:15:24 PM|
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Researching and crafting online interactive fiction games, typically of the text-based kind (MUD/MOO) but can include graphical games (MMOs). Trying to understand how to create effective interactivity scenes, manage large-scale complexity from indepth interactivity, and the creation of stand-out NPCs through affective reasoning and other methods.
- Owner: nevdull
- Registered: 2012-06-23
- Type: Public
- Membership: Open