Living and Learning
with New Media:
Summary of Findings from the
Digital Youth Project
| Item Type |
Report |
| Author |
Mizuko Ito |
| Author |
Heather Horst |
| Author |
Matteo Bittanti |
| Author |
danah boyd |
| Author |
Becky Herr-Stephenson |
| Author |
Patricia G. Lange, |
| Author |
C.J. Pascoe |
| Author |
Laura Robinson |
| Place |
Cambridge, Mass. |
| Pages |
53 |
| Date |
Nov 2008 |
| Series Title |
The John D. and Catherine T. MacArthur Foundation Reports on Digital Media and Learning |
| Institution |
The MIT Press |
| Abstract |
Social network sites, online games, video-sharing sites, and gadgets such as iPods and mobile
phones are now fixtures of youth culture. They have so permeated young lives that it is hard
to believe that less than a decade ago these technologies barely existed. Today’s youth may be
coming of age and struggling for autonomy and identity as did their predecessors, but they are
doing so amid new worlds for communication, friendship, play, and self-expression.
This white paper summarizes the results of a three-year ethnographic study, funded by the
John D. and Catherine T. MacArthur Foundation, examining young people’s participation in the
new media ecology. It represents a condensed version of a longer treatment of the project
findings.i The study was motivated by two primary research questions: How are new media be-
ing integrated into youth practices and agendas? How do these practices change the dynamics
of youth-adult negotiations over literacy, learning, and authoritative knowledge? |
| Title |
Living and Learning
with New Media:
Summary of Findings from the
Digital Youth Project |
| Date Added |
2010-01-21 00:00 |
| Date Modified |
2010-01-21 00:06 |
Notes and Attachments